GLESGraphicSystem: Simplify the vertex shader calculations
authorRahul Singhal <rasinghal@nvidia.com>
Thu, 14 Jun 2012 09:08:27 +0000 (14:38 +0530)
committerMichael Schuldt <michael.schuldt@bmw.de>
Thu, 28 Jun 2012 11:01:32 +0000 (13:01 +0200)
commit9466415ce35d6f7ea2c274149f4e3f4daf8500ea
tree0858b4a4960ba45cfa3cc1c087e70802413cd14b
parented099c948e566491bc339e23f7b7a8daa59e7af0
GLESGraphicSystem: Simplify the vertex shader calculations

The current vertex shader has complicated vertex/texture conversions
which change coordinate systems multiple times. Simplified the same.

This would also increase the vertex shader performance.
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
LayerManagerPlugins/Renderers/Platform/X11GLESRenderer/renderer_vert.glslv