Add k-nucleotide to BenchmarkGames
authorGustavo Hurovich <t-guhuro@microsoft.com>
Thu, 2 Feb 2017 23:27:48 +0000 (15:27 -0800)
committerGustavo Hurovich <t-guhuro@microsoft.com>
Thu, 9 Feb 2017 23:20:13 +0000 (15:20 -0800)
commit9415b573a361f16bc63c6f91c7439d8157425b8b
tree41b057df1aca5bb3aaca12c30df801fa45fd1783
parente9dce6990e7b86412bf477b3a0d368cdc761bb43
Add k-nucleotide to BenchmarkGames

Changed .gitattributes to set line endings to windows ones for the input
files of this test.
Added two different tests, one with and the other without parallelism.
Used FileStream instead of BufferedStream, since the latter does not
exist in netstandard 1.4

Commit migrated from https://github.com/dotnet/coreclr/commit/812230630b694f14ebf0d54eb1c357f4dfb9bb5a
src/coreclr/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/k-nucleotide/k-nucleotide.cs [new file with mode: 0644]
src/coreclr/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/k-nucleotide/k-nucleotide.csproj [new file with mode: 0644]
src/coreclr/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/k-nucleotide/knucleotide-input-big.txt [new file with mode: 0644]
src/coreclr/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/k-nucleotide/knucleotide-input.txt [new file with mode: 0644]
src/coreclr/tests/src/JIT/config/benchmark/project.json