MeshShadingNV enables builtins PrimitiveId, Layer, and ViewportIndex
authorDavid Neto <dneto@google.com>
Thu, 12 Nov 2020 19:28:10 +0000 (14:28 -0500)
committerDavid Neto <dneto@google.com>
Mon, 23 Nov 2020 15:15:18 +0000 (10:15 -0500)
commit93effe1647337f3011c7218a476e992692b5cbf2
treef57f59e0608548bedd1d1c91c2715d276ed2782e
parent4de110ce1c78fda37932c735ef7f747e6f6cbee8
MeshShadingNV enables builtins PrimitiveId, Layer, and ViewportIndex

Fixes #179

See extension SPV_NV_mesh_shader
include/spirv/unified1/spirv.core.grammar.json