Avoid redundant state changes in distancefield text shader
authorGunnar Sletta <gunnar.sletta@digia.com>
Wed, 7 Aug 2013 11:18:10 +0000 (13:18 +0200)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Thu, 8 Aug 2013 10:42:36 +0000 (12:42 +0200)
commit9380783ad2c7e6e46ae8ab4bab1d561526a96f05
tree5c047fc32c1a7c8ea9fc0965b9ac503456304a89
parentacb2792b11cf39d06d6e2d49f3dbd31308e0941b
Avoid redundant state changes in distancefield text shader

Change-Id: I7efdd167192017acefb4745d433b77b6d0ff85e7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp