Test null miss shader group handles work
authorRicardo Garcia <rgarcia@igalia.com>
Fri, 21 May 2021 16:29:05 +0000 (18:29 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 9 Jun 2021 07:21:06 +0000 (07:21 +0000)
commit933acc67bcdeb0b93d59b509ff08e3b2d12d2ff0
treeb0f4d81b17b2dd4d4bdfc197e48ed1e8f7f7ce49
parent094ee1003b1d4100689869b1cc8abda4f6f5fb94
Test null miss shader group handles work

New test that creates a miss shader binding table filled with zeros and
checks everything works as expected.

New tests:
dEQP-VK.ray_tracing_pipeline.misc.null_miss

Components: Vulkan
VK-GL-CTS issue: 2929

Change-Id: Iead899ff0e6371a77d102901c8a8cc7583de49c8
android/cts/master/vk-master-2021-03-01/ray-tracing-pipeline.txt
android/cts/master/vk-master/ray-tracing-pipeline.txt
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp
external/vulkancts/mustpass/master/vk-default/ray-tracing-pipeline.txt