radv: move calculating fragment shader i/os to pipeline.
authorDave Airlie <airlied@redhat.com>
Tue, 28 Mar 2017 01:43:48 +0000 (11:43 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 28 Mar 2017 07:40:20 +0000 (17:40 +1000)
commit92e9c14a6a8d536404ef5b41217662bb2286d946
treef3c806f11ce09779e86f343be40f939b3ea45a54
parent4b467c759ea1e9d5960a5e668a166f33ef03e9d6
radv: move calculating fragment shader i/os to pipeline.

There is no need to calculate this on each command submit.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h