stage: Move stage redraw logic into clutter-stage.c
authorEmmanuele Bassi <ebassi@linux.intel.com>
Fri, 18 Feb 2011 12:56:17 +0000 (12:56 +0000)
committerEmmanuele Bassi <ebassi@linux.intel.com>
Fri, 18 Feb 2011 12:56:17 +0000 (12:56 +0000)
commit92ddaa9c1304e422331ca2f1a8d5dfb9edb95a8f
tree9bcdb22d5e9b1cc0113c26c428cb9e97b87e01c8
parent89a0d514b4762ea2e0e604b02381c8951cb26d4f
stage: Move stage redraw logic into clutter-stage.c

The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
clutter/clutter-main.c
clutter/clutter-private.h
clutter/clutter-stage.c
tests/interactive/test-multistage.c