Using Depth and Stencil buffer & texture 68/231768/1
authorSeungho, Baek <sbsh.baek@samsung.com>
Tue, 17 Mar 2020 08:09:40 +0000 (17:09 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Fri, 24 Apr 2020 06:05:20 +0000 (15:05 +0900)
commit9290de59fd6ccd854f9c4cf1fac5d7b0c0ee1248
treea355c53f17bab6aec2552617ef128ea3aa864da9
parent11251f5f5dd23b5f2d9eea06b17108a666887135
Using Depth and Stencil buffer & texture

 - Add DEPTH_UNSIGNED_INT and DEPTH_FLOAT for depth
 - Add DEPTH_STENCIL for depth and stencil
 - Add AttachDepthTexture and AttachDepthStencilTexture to use Depth/Stencil buffer of FBO as a input

Change-Id: Ia7483e2e7b81de170143585eed99cabf65c89c00
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
19 files changed:
automated-tests/src/dali/utc-Dali-FrameBuffer.cpp
automated-tests/src/dali/utc-Dali-Pixel.cpp
dali/devel-api/file.list
dali/devel-api/rendering/frame-buffer-devel.cpp
dali/devel-api/rendering/frame-buffer-devel.h
dali/integration-api/bitmap.cpp
dali/internal/event/images/nine-patch-image-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.h
dali/internal/render/common/render-manager.cpp
dali/internal/render/common/render-manager.h
dali/internal/render/renderers/render-frame-buffer.cpp
dali/internal/render/renderers/render-frame-buffer.h
dali/internal/render/renderers/render-texture.cpp
dali/internal/update/manager/update-manager.cpp
dali/internal/update/manager/update-manager.h
dali/public-api/images/pixel.cpp
dali/public-api/images/pixel.h
dali/public-api/rendering/frame-buffer.h