Multiple draw buffers in blend_equation_advanced
authorMark Adams <marka@nvidia.com>
Fri, 20 Oct 2017 13:49:08 +0000 (09:49 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 7 Nov 2017 09:13:02 +0000 (04:13 -0500)
commit922824212966c338050b5fa0427bc6834c5cb5f9
treea309823ed584a5037fa29fcfd0bf8597c9ff667d
parenta24448cdd72ffdbd8f7f571886625b8a53100979
Multiple draw buffers in blend_equation_advanced

GL_NVX_blend_equation_advanced_multi_draw_buffers adds support for
multiple draw buffers with advanced blend equations. This change
modifies the below test to check for this extension and to expect
GL_NO_ERROR if it is present.

Components: AOSP

VK-GL-CTS issue: 770

Affects:
dEQP-GLES31.functional.debug.negative_coverage.get_error.advanced_blend.attachment_advanced_equation

(cherry picked from commit 2cb35a235c1a7bd3c63b296c37e186eec34e08e2)

Change-Id: I70ba495d96b4a17bed589e3affa693f572fde446
modules/gles31/functional/es31fNegativeAdvancedBlendEquationTests.cpp