pan/bi: Lower gl_VertexID in NIR
authorAlyssa Rosenzweig <alyssa@collabora.com>
Mon, 6 Feb 2023 15:49:54 +0000 (10:49 -0500)
committerMarge Bot <emma+marge@anholt.net>
Thu, 23 Mar 2023 23:53:45 +0000 (23:53 +0000)
commit91ffd1035105c2c04f4cc2687fb4f9ff63fb69a5
tree9811897af8d45bdab26f237de7f65cb21be847b1
parent540d556a8f43dcf95afd0007fe24f5cec5cbea0e
pan/bi: Lower gl_VertexID in NIR

This gets rid of the hidden gl_BaseVertex system value which violates Ekstrand's
rule.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
src/panfrost/compiler/bifrost_compile.c
src/panfrost/compiler/bifrost_compile.h
src/panfrost/lib/pan_shader.c