zink: use local variable more consistently in producer shader i/o assign
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 6 Apr 2022 14:21:32 +0000 (10:21 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 6 Apr 2022 23:05:36 +0000 (23:05 +0000)
commit91e0b919f42659ebfe91931a1530a27d0c92493a
tree87e87cca3993177e84ec0fbe6cae8c41c3eed219
parent7d7d3b5f26a007832b3810c1241873c882ea70dc
zink: use local variable more consistently in producer shader i/o assign

no functional changes

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15770>
src/gallium/drivers/zink/zink_compiler.c