Use opengl32 instead of gdi32 throughout
authorStefanos A. <stapostol@gmail.com>
Tue, 17 Dec 2013 15:39:45 +0000 (16:39 +0100)
committerStefanos A. <stapostol@gmail.com>
Tue, 17 Dec 2013 15:39:45 +0000 (16:39 +0100)
commit9129e6234304da76685fe96161e5ae63e3ecf784
tree6461abe9d6129e93fbe754cce27df1e42170e13e
parent9c2db338e9cef6bda3fe66338167c84d41b3f865
Use opengl32 instead of gdi32 throughout

Since we are dynamically loading opengl32.dll, we are supposed to use
the wgl version of functions that exist in both opengl32 and gdi32 dlls.
Source/OpenTK/Platform/Windows/WinGLContext.cs