Don't run sparse texture tests if format isn't sparse supported
authorDave Airlie <airlied@redhat.com>
Thu, 21 Dec 2017 03:03:22 +0000 (13:03 +1000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 1 Mar 2018 16:51:09 +0000 (11:51 -0500)
commit8fd4365c3f7feb4beea11dcd29d961594fbfd402
tree5cd583698f27aae87fc845d45f6129885ae8fa8f
parente03810c5bca4f63120d8067ee8bae23975ffd1bf
Don't run sparse texture tests if format isn't sparse supported

These tests weren't checking if the format was support for sparse
operations, so add a check before executing the test.

Affects:
dEQP-VK.texture.shadow.*.sparse*

Components: Vulkan

VK-GL-CTS issue: 918

Change-Id: I5e55c2e4d8d1105df9d3ed8cbdf1b22e51b56b2a
external/vulkancts/modules/vulkan/texture/vktTextureTestUtil.cpp