glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
authorBrian Paul <brianp@vmware.com>
Wed, 12 Aug 2009 18:31:57 +0000 (12:31 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 12 Aug 2009 18:35:13 +0000 (12:35 -0600)
commit8f9ee069250fe65bc19c5859963ee85db96e24e1
treefd87dbc9b67ea8bfed2bb451c066d99c452b1c3b
parentfd5eda1423dff38ea1af589f7abd47b002a4f5ed
glsl: add gl_Vertex, gl_Normal, etc to list of active attributes

If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them
when the user queries the list of active attributes.  Before this we were
just including the user-defined attributes.
src/mesa/shader/slang/slang_link.c