cell: initial codegen support for fragment shader loops
authorBrian Paul <brianp@vmware.com>
Mon, 5 Jan 2009 01:40:48 +0000 (18:40 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 5 Jan 2009 01:40:48 +0000 (18:40 -0700)
commit8f6e2f8620b73c706c21ce4c58bad894d08809a7
treedc756c752bf338ccae1aafc5dc7f2672e36db10f
parent38b526999c91a82691a8a5f3c2d0b6f071758dfc
cell: initial codegen support for fragment shader loops

Basic for/while loops work now.
Only one level of loop nesting is supported at this time (same for if/else).
The progs/glsl/mandelbrot demo works, but the colors are too dim.
src/gallium/drivers/cell/ppu/cell_gen_fp.c