Add tests checking max varyings per shader stage
authorSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Mon, 17 Jun 2019 13:32:55 +0000 (15:32 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 18 Sep 2019 15:43:19 +0000 (11:43 -0400)
commit8e118374ff5f8a1c41fb9d918d729ca998904997
treeb1c167bd6eb2ad54e8203a9351de8629c517f0fb
parent84ddfc07a5b15a580590d5b405e1c5ff55b70fd9
Add tests checking max varyings per shader stage

It adds tests for checking that shaders defining the maximum number
of shader input/output components work as expected.

This patch doesn't test tessellation and geometry shader inputs.

Added tests:

dEQP-VK.pipeline.max_varyings.*

Components: Vulkan
VK-GL-CTS issue: 71

Change-Id: Id6528493ce2048d510365f030478934eaba9ad33
AndroidGen.mk
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/pipeline/CMakeLists.txt
external/vulkancts/modules/vulkan/pipeline/vktPipelineMaxVaryingsTests.cpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/pipeline/vktPipelineMaxVaryingsTests.hpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/pipeline/vktPipelineTests.cpp
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt