Add Flat decorations to integer fragment shader inputs
authorSlawomir Cygan <slawomir.cygan@intel.com>
Fri, 31 Aug 2018 14:46:45 +0000 (16:46 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Mon, 10 Sep 2018 09:44:47 +0000 (05:44 -0400)
commit8e031d15009892b124da05bd91fee4cbe62b71ec
tree790fac5e2d118d594bcc9a602f9bb8765392d017
parent8bc75f5cf811df49d5cf8472ec39b49918488758
Add Flat decorations to integer fragment shader inputs

According to spec fragment shader inputs that are signed
or unsigned integers must be decorated with Flat.

Components: Vulkan

VK-GL-CTS Issue: 1335

Affects: dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_int_16_to_16x2.*

Change-Id: I5aa4f5bf9623549af4fb74647f956b9cbf4e3751
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsm16bitStorageTests.cpp