GLSL: Always define TShader::~Includer().
authorFrank Henigman <fjhenigman@chromium.org>
Tue, 6 Dec 2016 21:35:12 +0000 (16:35 -0500)
committerFrank Henigman <fjhenigman@chromium.org>
Tue, 6 Dec 2016 21:37:07 +0000 (16:37 -0500)
commit8dcf20298f13785afa7eba32bb0ca32497302dc6
tree935f8f15021b7e86769eca70df5bcd8f777f7898
parentb56f4ac72c57f5c50f14ddb0bf1f78eaaef21c2b
GLSL: Always define TShader::~Includer().

Rather than update the existing ifdef to cover all necessary cases,
get rid of it and always define TShader::~Includer().
glslang/Public/ShaderLang.h