radv: Create mesh shading pipelines.
authorTimur Kristóf <timur.kristof@gmail.com>
Wed, 22 Dec 2021 20:25:23 +0000 (21:25 +0100)
committerMarge Bot <emma+marge@anholt.net>
Fri, 31 Dec 2021 13:05:09 +0000 (13:05 +0000)
commit8dc4f626accb32e8bd8dabc44b42d1ce49883f09
tree2bbdb75c52a098de5a6a9c03202137e09cae3cf2
parente2df56f502be81f6039d725ba6ecacfd28fa18bf
radv: Create mesh shading pipelines.

- Fill gfx10_ngg_info
- Allow NULL input assembly state
- Assert that the correct shader stages are used
- Program VGT_GS_MAX_VERT_OUT, GS_EN, GS_FAST_LAUNCH

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
src/amd/vulkan/radv_pipeline.c