Implement invertedY in the glx backend
authorJørgen Lind <jorgen.lind@nokia.com>
Fri, 6 May 2011 11:26:51 +0000 (13:26 +0200)
committerJørgen Lind <jorgen.lind@nokia.com>
Fri, 6 May 2011 11:27:49 +0000 (13:27 +0200)
commit8d2005636dfaea996d2e7fcb23f43c0db1f10244
tree783bc516ad3df700d55d7c6e843816795b224fda
parent2c9b81d37660abc084d7ea8218a56b7cac952722
Implement invertedY in the glx backend

Also change flipped to be true as default for texture buffers
src/qt-compositor/hardware_integration/graphicshardwareintegration.h
src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp
src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.h
src/qt-compositor/hardware_integration/xcomposite_share/xcompositebuffer.cpp
src/qt-compositor/hardware_integration/xcomposite_share/xcompositebuffer.h
src/qt-compositor/wayland_wrapper/wlsurface.cpp