glsl: stop allocating memory for SSBOs and builtins
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 2 Jun 2016 05:32:14 +0000 (15:32 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Wed, 8 Jun 2016 03:19:32 +0000 (13:19 +1000)
commit8c3ecde0e18977f49b804226d7c28483e025cbcd
treea7f1f08d663d46301d295757223f85087b1b15af
parent6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02
glsl: stop allocating memory for SSBOs and builtins

This just stops counting and assigning a storage location for
these uniforms, the count is only used to create the uniform storage.

These uniform types don't use this storage.

Reviewed-by: Dave Airlie <airlied@redhat.com>
src/compiler/glsl/link_uniforms.cpp