Allow max tile size to be overridden separately from max texture size.
authorbsalomon <bsalomon@google.com>
Mon, 2 Nov 2015 19:36:52 +0000 (11:36 -0800)
committerCommit bot <commit-bot@chromium.org>
Mon, 2 Nov 2015 19:36:52 +0000 (11:36 -0800)
commit8c07b7ab53b93b39015a409a4e0a9174feb6a4c3
tree241791dd1f6d64be7a16ead5d47e1f02e265a8bc
parent8b99ef434736791eefb31ecaa590a649dff83aed
Allow max tile size to be overridden separately from max texture size.

This allows internal Gr texture creation code to succeed for extraneous textures while running the bleed GM. This means we can turn on the shader variants.

Review URL: https://codereview.chromium.org/1418473004
gm/bleed.cpp
include/gpu/GrCaps.h
include/gpu/GrContextOptions.h
src/gpu/GrCaps.cpp
src/gpu/SkGpuDevice.cpp