Avoid printing draw target info to stderr while running unit tests
authorcommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 21 Nov 2013 15:23:15 +0000 (15:23 +0000)
committercommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 21 Nov 2013 15:23:15 +0000 (15:23 +0000)
commit8b656c6db40a99af241e38eae853f887413040cc
tree25cea3f2f2ebf057e7c64c2aa7e0ecf6594c34ad
parent32f40ee8b001d7b7c5f1247d4baa5c32eb0c846f
Avoid printing draw target info to stderr while running unit tests

Change draw target dump function to return a SkString. Clients can do
whatever they want with the string.

BUG=skia:1837
R=caryclark@google.com, bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/72353003

git-svn-id: http://skia.googlecode.com/svn/trunk@12340 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/GrDrawTarget.cpp
src/gpu/GrDrawTargetCaps.h
src/gpu/gl/GrGLCaps.cpp
src/gpu/gl/GrGLCaps.h
src/gpu/gl/GrGpuGL.cpp
tests/GrDrawTargetTest.cpp