Use correct enum type in case statement
authorRyan Harrison <rharrison@google.com>
Mon, 27 Jan 2020 19:31:45 +0000 (14:31 -0500)
committerRyan Harrison <rharrison@google.com>
Mon, 27 Jan 2020 19:31:45 +0000 (14:31 -0500)
commit8b605701299f550900de0209b63b091902d248a5
treee680339ad2d47b031bd7037b2330ab7693cdd5b4
parent19ec0d2ff9059e8bc8ca0fc539597a771cefdc89
Use correct enum type in case statement

Two similarly named enums led to the wrong one being used here, this
is getting caught in the Chromium and Dawn DEPS rolls.
glslang/MachineIndependent/ShaderLang.cpp