nvc0/ir: add formatted surface load lib code, move to extra header
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Tue, 19 Feb 2013 21:12:01 +0000 (22:12 +0100)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Tue, 12 Mar 2013 11:55:35 +0000 (12:55 +0100)
commit8ac68b071d5c746b7f0ff175a09647e7dbfc29d1
treeb9f23a5e9bfc6a2b4acaf399cdc5fb29743b7874
parentce1951daed9a4685bf559b4222f50510cb412301
nvc0/ir: add formatted surface load lib code, move to extra header

OpenGL is nice and makes the user specify a format with an image unit.
OpenCL is evil and doesn't, and what's better than adding a huge load
of functions that we call indirectly to handle the conversion ?
src/gallium/drivers/nvc0/codegen/nv50_ir_target_nvc0.cpp
src/gallium/drivers/nvc0/codegen/target_lib_nvc0.asm [new file with mode: 0644]
src/gallium/drivers/nvc0/codegen/target_lib_nvc0.asm.h [new file with mode: 0644]
src/gallium/drivers/nvc0/codegen/target_lib_nve4.asm [new file with mode: 0644]
src/gallium/drivers/nvc0/codegen/target_lib_nve4.asm.h [new file with mode: 0644]
src/gallium/drivers/nvc0/codegen/target_lib_nvf0.asm.h [new file with mode: 0644]