r600g: do not try to use staging resource for depth textures
authorKeith Whitwell <keithw@vmware.com>
Thu, 11 Nov 2010 15:41:49 +0000 (15:41 +0000)
committerKeith Whitwell <keithw@vmware.com>
Thu, 11 Nov 2010 15:43:31 +0000 (15:43 +0000)
commit8a3c181e9cc761abb647a8e813f25e3fa4441a9a
tree9a4f57f7c571c6c0f52a82150837dd750ab865e9
parentb3b6476695a8bb12b873d2e7d8556b7432723b5a
r600g: do not try to use staging resource for depth textures

Currently r600_resource_copy_region() will turn these copies into
transfers + memcpys, so to avoid recursion we must not turn those
transfers back into blits.
src/gallium/drivers/r600/r600_texture.c