Fix uniform location use in robust_buffer_access
authorGraeme Leese <graeme.leese@broadcom.com>
Thu, 11 May 2017 15:17:02 +0000 (16:17 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 24 May 2017 14:32:45 +0000 (10:32 -0400)
commit89a90a9306a181876cd12a279d4c4cb8b7ca2df5
tree5f3582b7484f1ad6a152ba30f5d1b8732b445cdf
parent1e08250f5360483adfc331c6e6fb6401c9ab7f45
Fix uniform location use in robust_buffer_access

Common code will try to set the texture at uniform location 0, so change
the ES shader to use location 0.

Affects: KHR-GLES32.robust.robust_buffer_access_behavior.texel_fetch

Components: OpenGL
VK-GL-CTS Issue: 416

Change-Id: I6e4e291b33072b16e1ab73eb8592afd00687adc7
external/openglcts/modules/gles32/es32cRobustBufferAccessBehaviorTests.cpp