Use KIL in glBitmap shader to cull the fragments for 0 bits.
authorBrian <brian.paul@tungstengraphics.com>
Fri, 12 Oct 2007 22:16:20 +0000 (16:16 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 12 Oct 2007 22:16:20 +0000 (16:16 -0600)
commit89414d951d329cd70f947a3b85dee714c518dcc8
treed3133e14362c775e594d67559f94c3d83804cfd9
parent47fc06753ec4319a3ac6470060a4582975daceda
Use KIL in glBitmap shader to cull the fragments for 0 bits.
src/mesa/state_tracker/st_cb_drawpixels.c