r600/shader: handle VS shader writing to the LDS outputs. (v1.1)
authorDave Airlie <airlied@redhat.com>
Mon, 30 Nov 2015 05:45:46 +0000 (15:45 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 6 Dec 2015 23:59:01 +0000 (09:59 +1000)
commit892cc65fa3edf64e509d627439eacd75f00b532b
treedd7f487fa7f70c366b6c6bc1b848d557fad9d2dc
parent8b2024196ffbe1d608d00277c24f948abaf1f8df
r600/shader: handle VS shader writing to the LDS outputs. (v1.1)

This writes the VS shaders outputs to the LDS memory in
the correct places.

v1.1: use 24-bit
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.c