mesa: don't bias LOD in shader interpreter; do it in swrast
authorBrian Paul <brianp@vmware.com>
Wed, 23 Sep 2009 19:34:30 +0000 (13:34 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 23 Sep 2009 19:36:44 +0000 (13:36 -0600)
commit890f37d4d96471a5c3d8ae286dfc13ad18ff78e5
tree0343c1e539d4be06fe8ba3485cc335ca094ebcd8
parentad935c3f4708417641dd3c257912ccce11485acc
mesa: don't bias LOD in shader interpreter; do it in swrast
src/mesa/shader/prog_execute.c