d3d12: Compute transform UBO0 is actually binding 1
authorJesse Natalie <jenatali@microsoft.com>
Thu, 27 Jan 2022 17:08:04 +0000 (09:08 -0800)
committerJesse Natalie <jenatali@microsoft.com>
Mon, 31 Jan 2022 21:32:10 +0000 (13:32 -0800)
commit8875a2fb2517edc4e9e1ec8a3ffd654efc6ce0a4
treea8a8ff1e3767282b4bc8fac8cc28f1eddedebbf9
parent317c870f0fb296dfa85ce9457dc5a036e22d5aee
d3d12: Compute transform UBO0 is actually binding 1

Since lower_uniforms_to_ubo will unconditionally increment UBO indices
from 0 to 1.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
src/gallium/drivers/d3d12/d3d12_compute_transforms.cpp
src/gallium/drivers/d3d12/d3d12_context.cpp
src/gallium/drivers/d3d12/d3d12_draw.cpp