ViewportTransform : Calculation moved to surface object
authorMichael Schuldt <michael.schuldt@bmw.de>
Fri, 6 Jul 2012 10:22:21 +0000 (12:22 +0200)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Thu, 9 Aug 2012 07:06:09 +0000 (00:06 -0700)
commit8799cdbfab118fa9c25c6963fb59b3d0cfd8a776
tree66eb73d2a30f081c6c16a9840808ca9d4da100e7
parent5b0e702e9347d17b99b6e192e1b593d12ce6fc03
ViewportTransform : Calculation moved to surface object

- Due to this calculation the renderer does have to update
  these value every render loop.
- The target source and destination region, has only be calculated if
  the corresponding value have changed.
- ViewportTransform moved to LayerManagerService
LayerManagerPlugins/Renderers/Graphic/CMakeLists.txt
LayerManagerPlugins/Renderers/Graphic/include/Transformation/ViewportTransform.h [deleted file]
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLXGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/tests/CMakeLists.txt
LayerManagerPlugins/Renderers/Graphic/tests/ViewportTransformTest.cpp
LayerManagerService/include/Layer.h
LayerManagerService/include/Surface.h
LayerManagerService/include/ViewportTransform.h [moved from LayerManagerPlugins/Renderers/Graphic/src/Transformation/ViewportTransform.cpp with 70% similarity]