glsl: Reject linking shaders with too many uniform blocks.
authorEric Anholt <eric@anholt.net>
Mon, 25 Jun 2012 19:47:01 +0000 (12:47 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 31 Jul 2012 19:06:20 +0000 (12:06 -0700)
commit877a897adc40d98c8ee5abaaf0ae16028866c766
treef9d9161ecaad9fdd0411d7a9dcebe7ab4d3c0cf8
parentfa08b8ad549ef0ad0ee46f525f6f5dd0d6332f99
glsl: Reject linking shaders with too many uniform blocks.

Part of fixing piglit maxblocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/linker.cpp