glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().
authorMatt Turner <mattst88@gmail.com>
Tue, 13 Jan 2015 06:35:53 +0000 (22:35 -0800)
committerMatt Turner <mattst88@gmail.com>
Wed, 25 Mar 2015 22:06:48 +0000 (15:06 -0700)
commit871f1080d0f7b7444458de40b67de7938c220922
tree59ad923405b65252c602dcca15f95612baff3132
parent5dc573e5de0eb49bc8622558789ebc4adf03926c
glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/glsl/builtin_functions.cpp
src/glsl/s_expression.cpp