Avoiding vertex attribute copy from CPU to GPU for each frame.
This is the migration patch from m34 beta to m40 dev branch. The patch
required modification in the texture coordinates as the contents were
rendered flipped both horizontally and vertically. This patch avoid
copying geometry data from cpu to gpu by creating vertex buffer objects.
Original commit: http://suprem.sec.samsung.net/gerrit/#/c/7063/
Bug: http://107.108.218.239/bugzilla/show_bug.cgi?id=8766
Reviewed by: SeungSeop Park, Viatcheslav Ostapenko
Change-Id: I0e55e81797a649804e390243e6dce9d27d89c022
Signed-off-by: m.nataraj <m.nataraj@samsung.com>