Avoiding vertex attribute copy from CPU to GPU for each frame.
authorm.nataraj <m.nataraj@samsung.com>
Sat, 15 Nov 2014 12:35:17 +0000 (18:05 +0530)
committerYoungsoo Choi <kenshin.choi@samsung.com>
Tue, 10 Jul 2018 06:57:09 +0000 (06:57 +0000)
commit86a1fbc40445a58ffae97ceeef7f0b0227f9bf28
tree7ea82c834d29b1d438ef1deb1f9d670c4ba5d0d0
parent6876b8289499fa9528889a14a96c5dca10fbaf78
Avoiding vertex attribute copy from CPU to GPU for each frame.

This is the migration patch from m34 beta to m40 dev branch. The patch
required modification in the texture coordinates as the contents were
rendered flipped both horizontally and vertically. This patch avoid
copying geometry data from cpu to gpu by creating vertex buffer objects.

Original commit: http://suprem.sec.samsung.net/gerrit/#/c/7063/
Bug: http://107.108.218.239/bugzilla/show_bug.cgi?id=8766
Reviewed by: SeungSeop Park, Viatcheslav Ostapenko

Change-Id: I0e55e81797a649804e390243e6dce9d27d89c022
Signed-off-by: m.nataraj <m.nataraj@samsung.com>
tizen_src/impl/browser/renderer_host/render_widget_host_view_efl.cc
tizen_src/impl/browser/renderer_host/render_widget_host_view_efl.h