d3d12: Re-add missed bitmasks to shader key comparison
authorJesse Natalie <jenatali@microsoft.com>
Fri, 27 May 2022 19:47:25 +0000 (12:47 -0700)
committerMarge Bot <emma+marge@anholt.net>
Tue, 31 May 2022 18:32:59 +0000 (18:32 +0000)
commit863b3abbbce3ae93ba371f25939cbe076887887d
tree908626b83dcbc01c89793a226c0b7befa0a3a492
parentf61788d7d315045cc0684db711c7be389a926f1d
d3d12: Re-add missed bitmasks to shader key comparison

Fixes: a064e63e ("d3d12: Reduce cost of shader key comparisons")
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16756>
src/gallium/drivers/d3d12/d3d12_compiler.cpp