Revert "glsl: be much more aggressive when skipping shader compilation"
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 18 Jan 2019 23:45:07 +0000 (10:45 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 18 Jan 2019 23:45:07 +0000 (10:45 +1100)
commit860a9e4849cfcab7ab0b80ab87864815b442c405
treef8c397157e6f1299cb434c16f0594d148183498f
parent5486c9d526f393eff4b189e0e0a44eafeedf4407
Revert "glsl: be much more aggressive when skipping shader compilation"

This reverts commit 64b8c86d37ebb1e1d286c69d642d52b7bcf051d3.

Reverting for now as it was causing some segfaults.
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/shader_cache.cpp