LayerManagerCommands: Multiple bug fixes
authorRahul Singhal <rasinghal@nvidia.com>
Tue, 20 Mar 2012 09:07:45 +0000 (14:37 +0530)
committerMichael Schuldt <michael.schuldt@bmw.de>
Fri, 23 Mar 2012 09:28:57 +0000 (10:28 +0100)
commit8538700b182d21e13151d2b7eacca9eb55e79da4
tree92aa2925cd8e27bf30057089cddff594e8b8dc2f
parent93830c541d51cefb4b269eec6ff542d8329158ed
LayerManagerCommands: Multiple bug fixes

1. Return SuccessRedraw in ScreenSetRenderOrder for the case when new
order is empty, as we always clear the current render order
2. Don't return SuccessRedraw in ShaderCreateCommand &
SurfaceSetNativeContentCommand, as they are not changing screen content
3. Return Success when the new native content == old native content in
SurfaceSetNativeContentCommand
LayerManagerCommands/src/ScreenSetRenderOrderCommand.cpp
LayerManagerCommands/src/ShaderCreateCommand.cpp
LayerManagerCommands/src/SurfaceSetNativeContentCommand.cpp
LayerManagerCommands/src/SurfacegroupRemoveCommand.cpp