drm/vmwgfx: support SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 command
authorRoland Scheidegger <sroland@vmware.com>
Mon, 6 Dec 2021 17:26:15 +0000 (12:26 -0500)
committerZack Rusin <zackr@vmware.com>
Thu, 9 Dec 2021 18:16:27 +0000 (13:16 -0500)
commit853369df34fb61f47ab883586e14d0fcd8c47437
treeb92491f7af4edb5f7d33c361f189882786b6c67c
parentb05fa56425f5028520b5c1457b96bb68dc74bf7c
drm/vmwgfx: support SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 command

This is going to be required for setting the sample count when
rendering with no attachments.
Also cleans up view handling (should fix depthstencil_v2).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Zack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-8-zack@kde.org
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
drivers/gpu/drm/vmwgfx/vmwgfx_so.c
drivers/gpu/drm/vmwgfx/vmwgfx_so.h