speed up 2-point-radial gradients by 9x, using float instead of fixed
authorreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 13 Apr 2011 17:44:24 +0000 (17:44 +0000)
committerreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 13 Apr 2011 17:44:24 +0000 (17:44 +0000)
commit84e9c0801f9a2da1ca12a38250a95fd393caded1
treeaf9da2dd4753759afca7b22b4df4b81d6f723ac3
parent1fbf760a123ab45834bceed36047c7d240f78262
speed up 2-point-radial gradients by 9x, using float instead of fixed

git-svn-id: http://skia.googlecode.com/svn/trunk@1118 2bbb7eff-a529-9590-31e7-b0007b416f81
bench/GradientBench.cpp [new file with mode: 0644]
src/effects/SkGradientShader.cpp