[evasgl] Use gl call immediately related frambuffer without checking 94/140594/3
authorsunghyun kim <scholb.kim@samsung.com>
Tue, 25 Jul 2017 12:30:04 +0000 (21:30 +0900)
committerGerrit Code Review <gerrit@review.ap-northeast-2.compute.internal>
Thu, 3 Aug 2017 05:49:44 +0000 (05:49 +0000)
commit837cfb370d0c9e657765618f7412ebd9a3d243c3
tree574588dca944396584c47d5ba47c082c6c40343c
parenta36813c5ba6b9e07f3a3090519b291a9abeaa687
[evasgl] Use gl call immediately related frambuffer without checking

A non-NULL return value for eglGetProcAddress() does not guarante
that a function is actually supported at runtime.
so if eglGetProcAddress() return NULL, it can be problem.
this issue is especially occuring in framebuffer call.

as a matter of fact, framebuffer is core api from gles 2.0,
so it can be used immediately without checking

Change-Id: Iaec4d0f24e1c9c0d947c593688d2c09691fbf2c2
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c
src/modules/evas/engines/gl_common/evas_gl_texture.c
src/modules/evas/engines/gl_generic/evas_engine.c