Revert "gallium/u_blitter: work around broken sample shading in llvmpipe and zink"
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 4 Nov 2021 16:53:41 +0000 (12:53 -0400)
committerMarge Bot <emma+marge@anholt.net>
Fri, 5 Nov 2021 02:36:32 +0000 (02:36 +0000)
commit833c0394e01b178a33ce9f468e50408ff4970428
tree36d6f2c1d6666f38ed68e9a9f9f1f12c2f8d8f1f
parent60a8d682850efe945527554a4d80fc598cf0c870
Revert "gallium/u_blitter: work around broken sample shading in llvmpipe and zink"

This reverts commit 8b287c3f925121d9389df9846024d9c350cbb235.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13679>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/zink/zink_context.c