Get the trace player to work with Windows
authorPiers Daniell <pdaniell@nvidia.com>
Tue, 24 Feb 2015 20:58:47 +0000 (13:58 -0700)
committerCourtney Goeltzenleuchter <courtney@LunarG.com>
Tue, 3 Mar 2015 00:21:10 +0000 (17:21 -0700)
commit8254bebed7609fe24902267bea25e3866f2a4bcc
tree2dbbca6c98ac292f9892cfa823b47b7ce2725b3b
parentf94f9bc3358d29b8cf7c03d753808bbbb61a5a3f
Get the trace player to work with Windows

This change modifies many of the generators to use "#if
defined(PLATFORM_LINUX) || defined(XCB_NVIDIA)" to choose between using
XCB or WIN32 native.
17 files changed:
.gitignore
CMakeLists.txt
demos/CMakeLists.txt
demos/Win32/libpngd.lib [deleted file]
demos/Win32/zlibd.lib [deleted file]
demos/Win64/libpngd.lib [deleted file]
demos/Win64/zlibd.lib [deleted file]
demos/tri.c
demos/xcb_nvidia.cpp [deleted file]
glave-generate.py
include/xglLayer.h
include/xglWsiWinExt.h
loader/CMakeLists.txt
loader/XGL.def
loader/loader_platform.h
xgl-generate.py
xgl-layer-generate.py