evas/gl: Restore framebuffer after texture creation.
authorRafael Antognolli <rafael.antognolli@intel.com>
Fri, 17 May 2013 23:28:07 +0000 (20:28 -0300)
committerRafael Antognolli <rafael.antognolli@intel.com>
Fri, 17 May 2013 23:31:06 +0000 (20:31 -0300)
commit8254bbc5e3c84b8ad2f20f1ce4685146de70ef51
treef6b77eded4e40f03bb2ec650cacc8acd8cc59085
parentd5ebe804ddea22bf182128cb2d647620c58b5b8f
evas/gl: Restore framebuffer after texture creation.

If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.

NOTE: shader_array_flush() should take care of setting the fbo
correctly.
src/modules/evas/engines/gl_common/evas_gl_texture.c