Remove check for depthBounds support in frag depth tests
authorAlexander Galazin <alexander.galazin@arm.com>
Mon, 2 Oct 2017 07:13:02 +0000 (09:13 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 5 Oct 2017 18:06:04 +0000 (14:06 -0400)
commit822f7251791c8b75ad1733c5fc6b4ec3240000ea
treed09191ac6c9366a14c0220e2f388ebc0900ac1e0
parentbb4b63349df2c029c6a42efb1aac66e3d235d8a3
Remove check for depthBounds support in frag depth tests

The tests validate gl_FragDepth. This builtin should not
require any extra feature to be supported.

Components: Vulkan

VK-GL-CTS: 690

Affects: dEQP-VK.glsl.builtin_var.fragdepth.*

Change-Id: I7df775d074e5b9e6dd01f573f5a8545f3db72550
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderBuiltinVarTests.cpp