cell: use an approximation in compute_lambda_2d() to avoid sqrt
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 17 Oct 2008 15:09:57 +0000 (09:09 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 17 Oct 2008 20:14:23 +0000 (14:14 -0600)
commit81724da4f61f2ba678e2e0376209e1b754e1ecab
treef6f10a5ecbdf16ef452a72a8ddddbb1b389f467f
parent9fa8671c73fa44a95e2ea7fed6047bddb042796f
cell: use an approximation in compute_lambda_2d() to avoid sqrt

Though, the logf() call still needs attention.
src/gallium/drivers/cell/spu/spu_texture.c