Evas GL common: Add shader ID as debug info in the pipe
authorJean-Philippe Andre <jp.andre@samsung.com>
Wed, 14 Jan 2015 07:30:29 +0000 (16:30 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Wed, 14 Jan 2015 07:37:06 +0000 (16:37 +0900)
commit80fe4b1673d34370caa63da8881478a1f0b4460b
tree63ec0a8cb0e8175f04bf0d6f3f4b4dc7149f311f
parent1874ea9890f16d4a9f23c8d92099b9e083ea37db
Evas GL common: Add shader ID as debug info in the pipe

Simplifies code readability a bit and helps for debugging (with GDB).
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c