- Fake projective textures on a single texture unit. A fallback is only
authorFelix Kuehling <fxkuehl@gmx.de>
Wed, 22 Dec 2004 00:21:32 +0000 (00:21 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Wed, 22 Dec 2004 00:21:32 +0000 (00:21 +0000)
commit80dd3c79172227ab8826d7449b65bfdf53ee15f8
tree32b077abb02ee8bc5c259a93106ebaabda6c26cc
parent8bdaa927ebca0a23a3bdeed3f4bb11b0f1600684
- Fake projective textures on a single texture unit. A fallback is only
  needed if a second texture unit is enabled.
- Also worked around an application bug in Chromium B.S.U.: it sends 3D
  texture coordinates while only a 2D texture is enabled. This used to
  trigger a PTEX fallback. Now the 3rd coordinate is just ignored.
- Fixed the _savage_texnorm_stage to never normalize homogenous texture
  coordinates.
src/mesa/drivers/dri/savage/savagecontext.h
src/mesa/drivers/dri/savage/savagedma.c
src/mesa/drivers/dri/savage/savagetris.c