d3d11: Use render-target and shader-resource bind flags by default
authorSeungha Yang <seungha@centricular.com>
Wed, 17 Mar 2021 10:26:12 +0000 (19:26 +0900)
committerSeungha Yang <seungha@centricular.com>
Wed, 17 Mar 2021 13:17:22 +0000 (22:17 +0900)
commit80792e12d4752a05ed80f56a5d1b69927a904c0a
tree393922b4ab799d639da4c4e52c4aa1f7f0883f9e
parent805ff6346ac186eeef9b269711d034ba864b006d
d3d11: Use render-target and shader-resource bind flags by default

Even if bind flags is not needed by an element, other element
might need such bind flags.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2091>
sys/d3d11/gstd3d11convert.cpp
sys/d3d11/gstd3d11upload.cpp