freedreno/a4xx: use smaller threadsize for more registers
authorRob Clark <robclark@freedesktop.org>
Mon, 18 Jan 2016 20:30:53 +0000 (15:30 -0500)
committerRob Clark <robclark@freedesktop.org>
Mon, 18 Jan 2016 21:58:25 +0000 (16:58 -0500)
commit805e080ba0ef637cfc7b637538b5a0ce5f0b53dc
tree4810a7185586577480dd616ada151eaa8bc63f24
parent6062941e4dd441bb67d5db760b87ffc0509befb7
freedreno/a4xx: use smaller threadsize for more registers

Once we go past half of the "GPR" register file, it seems like we need
to run frag shader with smaller threadsize.  (The vertex shader already
runs at TWO_QUADS, which is the minimum.)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/a4xx/fd4_program.c